VoiceScape is a series of three-dimensional print of my voice, produced using motion graphics applied to audio. It is a printed voice, a voice one can ‘touch’. Can we understand the voice better when we can touch it? Can we understand how it fluctuates, breaths, its living and dynamic quality?
Made from renewal plastic, VoiceScape will eventually be subject to environmental change.
VoiceScape is a process, in process.
For this practical research, I have received technical support from Samuel Roberts, Technical Demonstrator at the TechHub/Visual Communications at the University of Brighton.
These audio-visual pieces are showing the voice in motion in the 3D engine when the voice is still dynamic before it is made static to print. I am capturing and showing the process, how the voice is behaving in the 3D engine.
A voice forced out, a voice sliced in the 3D engine.